PCRP v2 Planning
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PCRP v2 Planning
A place for planning the preparation of PCRP v2, "An RP that even a Jared can keep up with!"
Re: PCRP v2 Planning
So, setting: 17th Century Earth Europe technology. On Earth or some other place? Is magic and/or alchemy real?
For examples of Earth and Non-Earth maps, [You must be registered and logged in to see this link.].
For examples of Earth and Non-Earth maps, [You must be registered and logged in to see this link.].
Re: PCRP v2 Planning
I vote for someplace else, I personally like the idea of a new world to explore.
"But to populated the 'earth' dude!" one of y'all might be saying, "That there be a lot of space." And you would be right for sure. But I have an idea. Say every person who joined added an ethnic group.
Example: Dan wants to RP as Carthia. Carthia would be his faction that he is in command of. However, by adding this nation he would also be adding the ethnic group of Carthians to the board, and as such they would hold many nations, and customs, and religions, etc. Carthians would by like saying, at broadest, Europeans. Or, at smallest, Scandinavians, per say. Therefore we can get different areas of the board populated with different groups, which in turn would be divided into different nations and such. Each group would also bring a little bit of their own history to the table, and from that we can device a very practical timeline for the universe before we set off as well. Any areas non-populated at the time will be full of (*dramatic music rises*) natives (*gasp!*). These areas can be eventual populated by people who don't join right away, as the primitives finally civilize, or can be used as land for colonization, as natives are not technically people so its fine to do that. Natives would need survival strategies and a somewhat primitive culture, but nothing that either can be made up along the way or be very character extensive. Like place holders for space until a larger power takes them over.
"But to populated the 'earth' dude!" one of y'all might be saying, "That there be a lot of space." And you would be right for sure. But I have an idea. Say every person who joined added an ethnic group.
Example: Dan wants to RP as Carthia. Carthia would be his faction that he is in command of. However, by adding this nation he would also be adding the ethnic group of Carthians to the board, and as such they would hold many nations, and customs, and religions, etc. Carthians would by like saying, at broadest, Europeans. Or, at smallest, Scandinavians, per say. Therefore we can get different areas of the board populated with different groups, which in turn would be divided into different nations and such. Each group would also bring a little bit of their own history to the table, and from that we can device a very practical timeline for the universe before we set off as well. Any areas non-populated at the time will be full of (*dramatic music rises*) natives (*gasp!*). These areas can be eventual populated by people who don't join right away, as the primitives finally civilize, or can be used as land for colonization, as natives are not technically people so its fine to do that. Natives would need survival strategies and a somewhat primitive culture, but nothing that either can be made up along the way or be very character extensive. Like place holders for space until a larger power takes them over.
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
As for maps, I just found this: [You must be registered and logged in to see this link.]
Might be useful. Just make sure it's on smooth and 8000 polygons, otherwise it ain't very good.
Might be useful. Just make sure it's on smooth and 8000 polygons, otherwise it ain't very good.
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
For the "applications" as mentioned (off forum), in which people could, per say, summit an ethnic group, I have a few things to put in writing. First thing we'll need is a little bit of history, how your culture got to the point where it is. Second I personally think we'll want is the cultural details, some specific questions need to be developed to help delve into the workings of the ethnic groups (this selection would include things like religion/philosophies, social rankings, and such). Third would be more like necessities, which could be a branch off of culture. This would include how farming and shelter and water and such. Then we could get into politics, and how they may vary over the ethnic group. Anything else could be added as we go!
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
Old Fashioned "Europe":
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World Map with Equatorial Lines:
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Political Map of "Europe":
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Terrain Map of "Europe":
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World Map Political:
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World Map Terrain:
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World Map with Polar Caps and Lines:
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Old Fashioned World Map:
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Here are some examples of a massive map we could use!
[You must be registered and logged in to see this link.]
World Map with Equatorial Lines:
[You must be registered and logged in to see this link.]
Political Map of "Europe":
[You must be registered and logged in to see this link.]
Terrain Map of "Europe":
[You must be registered and logged in to see this link.]
World Map Political:
[You must be registered and logged in to see this link.]
World Map Terrain:
[You must be registered and logged in to see this link.]
World Map with Polar Caps and Lines:
[You must be registered and logged in to see this link.]
Old Fashioned World Map:
[You must be registered and logged in to see this link.]
Here are some examples of a massive map we could use!
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
Regarding application questions, I think we should have a hypothetical example sample to derive questions from and test questions on. Also, a model helps when you've got to make your own.
Re: PCRP v2 Planning
I found some good stuffs, Someone asked a ton o' Questions and I'm just gonna relay them here:
This happened to be the only one I could find. Nation State questions, and Europa may be helpful in this process however.
I also think maybe we should scratch the "Tech Group" idea. If we just ask questions we will know all we need to and we wont feel so confined in a box (besides who would want to pick a lower science group anyway?). I do however think we should explore the stat thing more thoroughly.
- Lots O' Junk:
GENERAL INFORMATION
Country name:
Pronunciation:
Origin of name: (France was the home of the Franks, England comes from the word Englaland which means 'Land of the angels', and America was named after a man named Americus who sailed with Columbus' ship across the ocean while looking for a route to China, but it was dubbed America instead, as both Asia and Europe were named after women and they decided to follow that tradition.)
Age: (How old is this empire?)
Demonym: (The name of people residing in an area or a country. Example: People living in America are called 'Americans' and people from Sweden are called 'Swedes'. But people in Holland are primarily called Dutch in English rather than 'Hollanders'. The word 'dutch' is simply a old English term meaning 'people' or 'nation', and that is also the reason why Germans call themselves 'Dutchlanders' in their native tongue.)
Titles/Motto: (Is the country mentioned with a title, such as the 'Land of the Rising Sun' or an official motto like 'All for Norway'?)
Capital(s): (What is the established capital? Are there more than one faction using different capitals?)
Major cities:
Regions: (Is the country divided? Ruled by more than one person, such as dukes, clans or lords with different territories?)
Other places of significance: (Are there perhaps meeting spots, places of religious significance, or other areas where people flock or that are for some reason famous?)
Outsiders view: (What do people from other countries think of when they hear the name of your nation? Example: 'Kenya' might make people think of marathon runners, 'Scotland' brings to mind kilts and haggis and sea monsters, 'Greece' natural archipelagos, a famous mythology, and the Euro crisis.)
Technology and/or magic: (Is it a fantasy setting? Do people have really advanced technology, do they rely on magic, are they still in the stone age or the middle ages? Briefly describe the level of tools, technology and other sources of energy and construction such as magic, alchemy and witchcraft.)
History: (Who founded the nation? Why? How long time ago? Did they wage war in order to claim the land? Were there people there before them? How have technology and social functions advanced or collapsed since the funding of the nation?)
Pre-history: (What happened in the region BEFORE the current state was funded? Are there relics left behind by older societies that have since disappeared? Was it a land of scattered tribes before they united - if they united at all - or did your nation conquer the area through militry force? Did they simply immigrate along a withdrawing inland ice? Were they the first to settle there? Look at the history of existing countries for inspiration.)
Calendar: (If your country follows a different calendar from the one we use, describe it here. Why did it start when it did? How does it work? How many months do a year have? Does it follow the moon cycle, the suns movements, or something else? How do they mark dates and weekdays?)
Current year: (What year is it for them now?)
INHABITANTS
Race: (Caucasian? Asian-looking? Elves from Mars? Give a physical, and possibly mental, description for every present race and intelligent species. Example: Dwarves are short and stocky people where both genders sport a beard, and who favors battle, precious minerals and deep thinking. Elves are tall and slender people with long ears who live in the woods, and who hold nature dear. Ancient Swedish people were typically blond and blue-eyes, while their neighbors in Finland were immigrates from a different area and were more likely to have black hair and dark eyes. Is the population heavily mixed as it would be where different peoples meet, or cleasrly distinguished by physical traits?)
Livelihood: (How do people make their living? Are there craftsmen specialized in a trade such as smithing or woodcrafting, or is everyone still a hunter/gatherer? DO the majority have jobs from the state?)
GEOGRAPHY
Cartography: (Even if you have a map, describe every note-worthy area in words. Are there mountains? Is it a forest landscape? What about rivers, lakes, moors and cities? Is there snow there, or hot sand?)
Roads and transportation: (Describe the most common ways to travel between and inside settlements. Is it a river nation that allow for travel by boat? Do they have flying mounts, airplanes, cars, teleportation? Is it possible to walk within cities, or from one place to another?)
Climate: (Is it a hot desert or a cool tundra? Does it rain a lot? Is it windy in the spring? Does the area experience seasons such as summer and winter, and what are they like?)
Neighbors: (Mention the neighboring countries and the countries that have a political or economical influence on the nation.)
ECONOMY
Resources: (What are the natural resources your country depends upon?)
Exporting: (The resources your country harvest and sell to other countries)
Importing: (What do the inhbitants need that they cannot find on local soil?)
Non-tradable resources: (Do your country have restrictions on certain trades, wanting to keep things inside country borders?)
Non-importable: (Is there a large demand for things that may not legally be brought into the country? Examples might be illegal drugs, unregistred wepons or invasive species)
Smuggling: (Despite legal restrictions, are there mention-worthy things smuggled in or out of the country under the nose of legal authorities?)
Economy: (Is your country in a recession? Is it rich, poor, somewhere in between?)
Currency: (The name of the currency, such as dollars, euros, rupees...)
Agriculture and farming: (What are the most common crops grown in the land? Are they famous for thir swift horses, or their wonderful goat cheese? How common is farming? Are the farms large-scale to support the whole nation or do every family have a plot of land that feeds them?)
Piracy and raiding: (Do your country often carry out raids against other countries/settlements? Is your country often a victim to them? How does it affect their economical situation?)
RELIGION:
Name: (Buddhism, Christianity, Islam...)
Important deity/deities: (Is there a deity or two that really stand out? Mention them with a brief description! For example: In Norse paganism, Thor is a red-headed god of thunder who kills giants from his goat-driven chariots. He protects mankind and is widely worshiped. He is central to the faith and worshiped widely.)
Semi-important deities: (Same as above, only with deities that are not as central to the faith. Example: In Norse paganism, Fulla is the concort of a main god and knows healing chants. Though mentioned in scriptures, she is not a central deity and worship is/was probably more scarce and not as emphasized.)
Supernatural beings: (Do your people believe in beings that are not gods, nor mortals? Are there fairies in the woods, sirens calling the sailors to rest among the waves?)
Creation myth: (How was the world created according to these people?)
History: (God created the world in seven days, and then more stuff probably happened, right..?)
Purpose: (What is the purpose of the followers? Following a gods words? Being good and kind in general? Waging as much war and havoc as possible during a lifetime or mastering the art of baking pies? Are there different goals for people following different gods of the same religion?)
Afterlives: (What do people believe will happen when they die?)
Eschatology: (The End. Religions have this stuf. Whether it's Jesus coming back and causing the Apocalypse upon the heathens, Aslan bringing the faithful with him to paradise while rendering the hesistant animals soulles, or everyone finally reaching Nirvana, what is the prophecized 'ending' of all things?)
Festivals: (Mention one or more for every deity, or at least group of deities! What are the times when people come together to worship and what happens? For example: Christmas, when we celebrate the birth of Christ/Yule/Santa Claus's flying reindeer and when we give each other presents in the name of peace and stuff. Do people remember why they celebrate the holiday anymore? Do you celebrate Christms because you are religious, or because it has become tradition? What about your people?)
Other celebrations and events: (How do your people bury their dead, celebrate birthdays, or welcome children into the world?)
Daily worship: (Festivities aside, what do people do for their gods in their daily life?)
Sacrifices: (Do people sacrifice to their gods? If so, what?)
Geographic areas: (Is this religion followed by everyone in the country/continent, or are there different
Morals: (How are the followes encouraged to act?)
Non-religious history: (Example: The Christian God was originally a god of war that was worshiped in the deserts of the middle east. Records go back to year xx B.C, but it was only with the birth of Jesus, the son of God, that Christianity officially begun. It spread through missionaries and crusades through this and that area and bla bla bla..)
Competing religions: (Are there any religions that oppose/are opposed by your religion? Religious crusades, political wars?)
(Fill this in for every religion present in your country!)
SOCIAL
Factions: (Is your country divided into factions, such as in a civil war or different groups of people of different religions or beliefs? Fill out this section for every main faction present in your country.)
Head of state: (Kings, presidents, chiftains...)
Form of government: (How your state or community is governed. Democracy? Dictatorship? Something in between? Is it claimed to be democratic but is really siffering from severe corruption?)
Election: (How are the leaders selected? Is the throne inherited, are the council chosen by the people through election, are the places of power granted by other authorities, or do you become the leader by defeating your enemy in mortal combat?)
Classes: (Lower, middle, upper, royalty, holy people, people born into the military, permanent outlaws, whatever you've got in there. Describe them, how life differs for people from different classes.)
Mingling of classes: (Is it socially acceptable for a member of the lower class to be friends with someone of the higher class? In the European middle ages, a pheasant was not allowed to act, dress or eat like a noble-man or a priest, and the same applied to priests and nobles who were all born into their own role. Are there such rules?)
Education: (Do people get an education? Is education free? Do every class have access to it and a right to study? Are there libraries?)
Slavery: (Does slavery exist? How wide-spread is it? Can every free man afford slaves, or are they for the rich? What are the standards they live by?)
Crime: (How high are the crime levels in the country? Is it concentrated to certain parts, certain cities that are perhaps less safe?)
Crime fighting: (Are there police, or do people take things into their own hands? Prisons? Executions? How do people try to stop crime, if at all?)
Gender roles: (Self-explanatory. Are genders considered equals, do they have different roles in society? What is the outlook on women, for example?)
Deviating sexuality: (What is the outlook on homosexuals and other people with a deviating sexuality? Why?)
Legal adult at...: (At what age does a child become of age? When do they marry, leave their home, join the military/whatevs? When are they legal adults? Do they become adults when reaching a certain age or are there rites and rituals they must complete?)
Social security: (Is there such a thing as a support system for the poor and sick? What happens to orphans? To old people who cannot work?)
Dressing code/s: (What sort of clothes do people wear? Does it change from class to class? Are there uniforms recognized by all? Do they have/use things like soap and toothpaste? Are they clean?)
Medical care: (The state of healthcare in the country. Can everyone afford it? How good are the doctors? Are the doctors usually quacks trying to earn quick money on morons who believe them? Is there dental care, surgery, medical hygiene and sterile tools?)
Morals: (Different societies will have different morals. People living in more dangerous climates need to be more hardy and unforgiving in order to survive, while that might not be the case with people who rarely experience death. People living in crime-infested areas would probably be less trusting. Are people generous or stingy as a general rule? Do they offer others food and shelter when they knock on their doors, or do they think of such people as wierd and suspicious?)
Describe your peoples general mentality: (Are they a hardy, hardworking bunch? Friendly to other nations? Italians and Frenchmen are said to never remember to be on time, Swedish people are stupidly polite, Irishmen go to pubs and get drunk off their assess all the time... generalize, give us an idea of what they act like.)
How does the climate affect your people:
MILITARY
(I tried to make this section as wide as possible to spark ideas, but feel free to add or remove units to suit your needs.)
Weaponry: (Describe the technology level of weapony/offensive magic and the most common weapons used)
Ranks: (Describe the different ranks within the factions military.)
Numbers: (The total number of fighters among your ranks)
Organisation: (What level of organization and disipline do your military have? Are your soliders drilledfrom childhood, or are they unexperienced pheasants that are sometimes called to arms to defend their farms?)
Infantry: (Infantry are units that on foot, face to face with the opponent in a close to medium range. They bear the brunt of warfare, and suffer the most casualties. Possible weapons include guns, swords, maybe hand to hand combat? Describe your units, what weapons they use, their uniforms, and everything else that may come to mind.)
Field artillery: (Field artillery units use long-range weapons to assault enemies from afar. Historically the term have applied mainly to users of cannons, howitzers, mortars and similar weapons, but also applies to gun users and archers.)
Cavalry: (The term 'cavalry' refers to people who fight from the back of a horse. Feel free to apply the term to any other unit that you feel might fit the term for the purpose of this sheet, though, maybe people riding camels or swift motor bikes?)
Medics/clerics: (Who take care of your wounded soliders, and how/when? During battle? Afterwards?)
Signallers: (Signallers, or signaleers, are responsible for communication within the faction. They may use walkie-talkies, be horse-riding messengers, use battle horns or vocal techniques to be heard over distances, maybe control tiny lettercarrying dragons or propel little model planes that carry notes, depending on your settings. How do they work in your army? How many are there? When and where are they assigned?)
Armorer: (People providing your soliders with equipment such as armor and weapons. Are there armorers within the ranks of your army? Do they get their equipment from outside sources? They may be blacksmiths, gunsmiths, people looking after existing armor or fixing broken ones.)
Special forces: (Special forces are trained to take on unconventional, often high-risk missions, such as hostage rescuing, counter-terrorism actions, bodyguard jobs, assassination, sabotage, and so forth. Ninjas are considered special forces, for example.)
Buffers: (Spell-casters among your ranks? In MMO games and similar things, a buffer is a unit who helpimprove the performance of other units. In fantasy settings, bards or priests commonly fill this role.)
Engineers/sappers: (Sappers are people who perform a multitude of engineering work, such as fixing machines, building bridges or shelters, removing mines and clearing the path ahead.)
Scouts: (Do you have any units that are assigned specifically to scounting and/or espionage?)
Navy: (How many ships do you have at your disposal? Describe them, their crew, and their defensive and doffensive capabilities. What type of ship do you use? Why? Do you use longships to be able to sail through shallow waters, small boats for river traveling, big ships for crossing the oceans?)
Airborn: (Do you have any airplanes, UFO's, flying dragons causing trouble for your enemies?)
Tanks: (Using tanks/similar vehicles? Major component of modern war, less so in fantasy/historical settings - although Leonardo DaVinci designed a perfectly functional tank that might give you some ideas.)
WAR
Currently at war with: (Is your nation at war? Describe the enemy!)
Reason behind conflict: (Need for resources? Squabbles between royalties?
Previous wars: (If any, mention the past three wars your nation was involved in, when they occurred, how they ended, and why they broke out.)
Previous civil wars: (Have there been any civil wars within your nation? How did they end?)
ROYALTY
(Ignore if your country have none)
Current monarch: (King/queen, chieftain?)
Personality/values: (Describe the current monarch, their immediate interests, their basic personality. Do they want what's best for their country and their people, or do they follow their own desires?)
Heir: (The crown prince/princess, or whomever will take over if the curent monarch dies.)
Immediate family: (Children, spouses, siblings.)
Non-immediate family: (Cousins, nieces, nephews, and so forth. What one would call 'immediate family' sometimes depends on local customs.)
Illegitimate children: (Any dark secrets your ruler wishes to hide? Someone fighting for their right to be recognized as a heir to the throne?)
Enemies: (Are there enemies to the throne? Another family wishing to claim the throne? A rebellion wishing for democracy rather than monarchy?)
Birthday: (When he was born, where, and so forth.)
History: (Was the monarch born royalty? Describe their past in brief!)
Deathday: (How and when will this character pass away?)
Benevolence: (Some rulers certainly aren't the sweetest people imaginable. Others are wise and good rulers. Give it some thought.)
FLORA
Name the three most common trees in the regions: (Or more if you like. Seriously. Remember your chosen climate and don't be lazy. Unless there aren't any trees, of course. In which case you mention that.)
Name the five most common flowers: (ARE there wild flowers?)
Non-mundane plants: (Are there flowers that glow in the dark? Carnivorous plants that can eat an unlucky traveler whole? Is it a fantasy world where there are species affected by magic, a sci-fi setting where plants have been genetically engineered? Ignore this if you have created a more mundane world.)
Important plants: (For example, are there plants that re important to people who forage? Is there a cult or religion mentioning certain plants?
Invasive species/pests: (Are there plants that are unwelcome or that are becoming a problem to your country?)
Notable individuals: (Perhaps there is a massive tree in the center of your land that deserves a mention? A sacred plant that attract pilgrims? Anything with historical or religious significance?)
Impact from agriculture: (Mono-cultures and pesticides can mess shit up.)
FAUNA
Name the biggest wild animal: (Self-explanatory.)
The most numerous mammal:
The most numerous bird:
The most numerous reptile/amphibian:
Notable predators: (Are there predators who make life difficult for your people? Are they worshiped? Feared? Prized?)
Notable prey animals: (Do your people hunt? Worship nature? What are the most important grazers in your culture?)
Hunted and extinct animals: (Are there any species that have been hunted to extinction in recent times? Are there species that people try to get rid of permanently? )
Non-mundane animals: (See the example in the FAUNA section.)
Invasive species/pests: (See above.)
Notable individuals: (Are there individual animals that have left a print on your society? A sacred white deer somewhere? A wolf that ran rampage among children and left a mark on history?)
Impact from agriculture:
FAMOUS PEOPLE & MEDIA
Historical people: (When the kids take their history classes, who will they read about?)
Performers: (Are there maybe popular bands, bards, successful warriors, comedians or actors that the fangirls are going all crazy over? Who's in the hots right now? Who was in the hots yesterday?)
Means of communication: (Do people have phones, internet? Do they communicate through letters carried by dragons or trained birds? Are they blue cat-people who communicate through magical trees and weird tentacles that grow from their braided hair? How do people communicate over large distances? How do the rulers communicate with their people?)
Means of travel and transportation: (Walk? Ride? Teleportation?)
Censorship: (Does the state/powers that be censor certain things? If so, what? Is the censorship accepted by the people, or are they opposed to it?)
Music style: (Is there a specific music style that is more accepted than others? Most fantasy movies, for example, have music inspired by folk music while a sci-fi setting would typically be more into techno. What instruments are available? Which ones are popular among the teenagers?)
LIFE EXPECTANCY
Average life expectancy: (Remember that it might be a difference between genders and social classes.)
Most common causes of death: (In an area where life expectancy is high, people will be expected to die from old age. That will be different in an area where there is an ongoing war claiming lives of soldiers and civilians on a regular basis, where monsters or predators roam, or where epidemics are as abundant as the medical care is poor.)
Children surviving beyond the age of five: (Many westerners who have access to modern technology take for granted that their children will survive, but in other places and other times, disease will take its toll along with predators, war and starvation. Out of 100 children, how many survive their early childhood?)
Children surviving into adulthood: (Again, your people might live in a dangerous place.)
MISCELLANEOUS
Common pets and working animals: (What animals, if any, might be owned by your nation?)
Are they climate conscious: (Do they have anything like global warming, recycling or toxic pesticides, and what are they doing with/about it? Do they care for nature? Do they even HAVE any nature?)
Tell us the names of three typical bedtime stories that are commonly told: (... and that you came up with...)
Are there taboo foods: (Muslims do not eat pork, for example)
Are there cherished/traditional foods: (Some foods might be consumed as tradition or as part of religion. Or people just generally have a finicky taste and likes something funny.)
This happened to be the only one I could find. Nation State questions, and Europa may be helpful in this process however.
I also think maybe we should scratch the "Tech Group" idea. If we just ask questions we will know all we need to and we wont feel so confined in a box (besides who would want to pick a lower science group anyway?). I do however think we should explore the stat thing more thoroughly.
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
For Trading purposes (stolen directly from EU4):
Grain
Wine
Wool
Cloth
Fish
Fur
Salt
Naval Supplies?
Copper
Gold
Silver
Iron
Slaves
Ivory
Tea
Chinaware?
Spices
Coffee
Cotton
Sugar
Tobacco
Cocoa
Silk
Tropical Wood
Dyes
And for other notes I thought up, I think instead of religion being implemented for each nation we should come up with a few to pick from from the beginning. Aka, religions should have their own "character sheets".
Another note; there should have been and ancient empire that spoke English, so that way any languages we create will make sense to be based off of English. (Ya know, like Rome and Latin, or Greece and Greek).
Grain
Wine
Wool
Cloth
Fish
Fur
Salt
Naval Supplies?
Copper
Gold
Silver
Iron
Slaves
Ivory
Tea
Chinaware?
Spices
Coffee
Cotton
Sugar
Tobacco
Cocoa
Silk
Tropical Wood
Dyes
And for other notes I thought up, I think instead of religion being implemented for each nation we should come up with a few to pick from from the beginning. Aka, religions should have their own "character sheets".
Another note; there should have been and ancient empire that spoke English, so that way any languages we create will make sense to be based off of English. (Ya know, like Rome and Latin, or Greece and Greek).
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
It'd be a great idea to decide upon and populate a world. And I don't mean with people; we'd be good off to first establish the world without people: the animals, the plants, the resources, the climate and terrain itself.
From there, we could create the progenitor nation, which will both serve as our ancient history as well as our example nation that others can learn from when building their own.
From there, we could create the progenitor nation, which will both serve as our ancient history as well as our example nation that others can learn from when building their own.
Re: PCRP v2 Planning
So check list:
1. Design Planet.
2. Consider Flora and Fauna/ Climate and biome.
3. Make a Raw Resource distribution map.
4. Make an ancient nation (preferably speaking English), to base our others' sheets off of.
Also I think after the nation is established we should create a few major religion templates as I suggested. This way religion isn't so chaotic with every country having their own and such that would be bad. We need to develop a Catholicism for our Europe, so that the major reason for war isn't crusade. Also magic; I think it should be included in a sort of witchcraft sort of way. As in there is magic, but to do anything with it would be so dark and so evil that by law you probably can't touch it. In the same way miracles from prayer should also be possible, but they won't be used to help in war or anything except under very special circumstances.
So for step one, is my map cool, or should we try and make a few more options or go down an entirely different route? If we do use it, step 1 is done, and step two comes next.
1. Design Planet.
2. Consider Flora and Fauna/ Climate and biome.
3. Make a Raw Resource distribution map.
4. Make an ancient nation (preferably speaking English), to base our others' sheets off of.
Also I think after the nation is established we should create a few major religion templates as I suggested. This way religion isn't so chaotic with every country having their own and such that would be bad. We need to develop a Catholicism for our Europe, so that the major reason for war isn't crusade. Also magic; I think it should be included in a sort of witchcraft sort of way. As in there is magic, but to do anything with it would be so dark and so evil that by law you probably can't touch it. In the same way miracles from prayer should also be possible, but they won't be used to help in war or anything except under very special circumstances.
So for step one, is my map cool, or should we try and make a few more options or go down an entirely different route? If we do use it, step 1 is done, and step two comes next.
Last edited by The Paladin Gamer on Sat Feb 06, 2016 11:57 am; edited 1 time in total
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
For number 2 I have a list of ecosystems in a book I own. From that I can generate a list which we can use to cover the world with. Maybe tweak them a bit so their more original, but at least at that point we have something to go off of.
Scratch that I have a better idea, which I will place here when I'm done with it:
[You must be registered and logged in to see this link.]
It's still not done, but you can get the idea.
Scratch that I have a better idea, which I will place here when I'm done with it:
[You must be registered and logged in to see this link.]
It's still not done, but you can get the idea.
Last edited by The Paladin Gamer on Sun Feb 07, 2016 2:24 pm; edited 1 time in total
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
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Re: PCRP v2 Planning
Could be useful:
[You must be registered and logged in to see this link.]
And for my old friend:
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
And for my old friend:
[You must be registered and logged in to see this link.]
The Paladin Gamer- Posts : 93
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Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
Oh and I have a task for you Dan while I work on this: Star/ Constellation/ Solar System Map. Do it for all our navigation and astrology purposes!
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
I've got a book made by conworlders, for conworlders. A good third of it is just all about planets, from their solar system to their islands. I'll consult with it and try and generate a few options for us. For continent shapes, I think we should go with utilizing that polygon generator... thing, it's got some good algorithms behinds it. Alternatively, fantasynamegenerator has a great map building feature, which involves tilesets, and was what I used when I made the non-Earth map for the FCRP 17th Century universe.
Regarding astronomy, I'll try and find that program where you can look around from any point in the galaxy. If you've got any specific locations to view from in mind, I'll see about getting shots from there.
EDIT: Found it, it's called Space Engine. Also, it's not limited to just the Milky Way. Though, I'd imagine, it gets less accurate and more procedurally generated the further from Sol you go.
EDIT2: Some sample starfields: [You must be registered and logged in to see this link.] (Taken from distant locations from Sol, but still within roughly the same radius from the centre as Sol)
The matter of the solar system, however, depends. Do we want many or few planets? Should the main planet be a terran Earthlike, or just 'Earth' with different landmasses? What sort of variety should there be with the planets and moons of this system? Should the star be Sun-like, or just 'Sol'? Should there be multiple stars, and if so, how many, and in what configuration (binary pair, one orbiting another from a distance, etc)? Personally, I'm in favour of [You must be registered and logged in to see this link.]
Regarding religion, yeah, at least getting some ancient religions (that modern ones split from, evolved from, defied outright, or just plain revived) sorted out would benefit us greatly.
Regarding astronomy, I'll try and find that program where you can look around from any point in the galaxy. If you've got any specific locations to view from in mind, I'll see about getting shots from there.
EDIT: Found it, it's called Space Engine. Also, it's not limited to just the Milky Way. Though, I'd imagine, it gets less accurate and more procedurally generated the further from Sol you go.
EDIT2: Some sample starfields: [You must be registered and logged in to see this link.] (Taken from distant locations from Sol, but still within roughly the same radius from the centre as Sol)
The matter of the solar system, however, depends. Do we want many or few planets? Should the main planet be a terran Earthlike, or just 'Earth' with different landmasses? What sort of variety should there be with the planets and moons of this system? Should the star be Sun-like, or just 'Sol'? Should there be multiple stars, and if so, how many, and in what configuration (binary pair, one orbiting another from a distance, etc)? Personally, I'm in favour of [You must be registered and logged in to see this link.]
Regarding religion, yeah, at least getting some ancient religions (that modern ones split from, evolved from, defied outright, or just plain revived) sorted out would benefit us greatly.
Re: PCRP v2 Planning
I personally would like to use the map I've made now, if that's okay. I just worked on it for roughly 4 hours on an example map that I'm planning on posting, and would hate to see all that work go to naught. If a far better solution comes out however, I can part with the work.
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
Well, once we settle on landmasses and astronomical data on the planet, we can generate the climates and biomes and distribute resources.
Re: PCRP v2 Planning
The map I'm currently working on is a biome distribution map. It divides it up into specific areas which we can make unique regions for flora, and fauna, and climate purposes. Also, since I have more time to post now (my last one was made while being rushed off to church) I approve of the solar system model, but I'm curious the effects the two suns would have. I personally think we should keep this fairly close to what actual 1600 earth. I feel like if we make it too different it won't feel like a 1600 roll play anymore. I do however think it needs to be different enough to allow for creativity. So maybe changing shapes, names, and other details, but while keeping the basic philosophy, tech, and theme is the route we should shoot for.
So before the end of today, I should have a sectioned off map for all our biome and recourse purposes.
Fantasy Name Generator has a vast amount of resources for us I've just realized, and it's map gen would be very nice for small region maps and other important details as such (as the other one is only really good for large scale mapping).
So before the end of today, I should have a sectioned off map for all our biome and recourse purposes.
Fantasy Name Generator has a vast amount of resources for us I've just realized, and it's map gen would be very nice for small region maps and other important details as such (as the other one is only really good for large scale mapping).
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
A partial map was Placed back on the old post. So you can see were I'm going with this region idea I came up with.
Also I just realized the beauty of the Armor generator on FNG (Fantasy name gen). Anyone can make solders if they want for really easy, and their also easy to customize for those who wish to. It could be very useful.
Also I just realized the beauty of the Armor generator on FNG (Fantasy name gen). Anyone can make solders if they want for really easy, and their also easy to customize for those who wish to. It could be very useful.
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
Reviewing your map, it would not likely be very conducive to the kind of massive, sprawling empire that the progenitor nation would have to sort of be in order for us to descend from it. Secondarily, there isn't much potential diversity in climates. Also, regarding naming, arbitrary cool-sounding names are not preferred over descriptive names (EG, name a marsh Wallowlands instead of Flyntar), which fosters diversity in naming, and is more realistic in a world with English but no Latin or Greek. Our current names for places seem a bit exotic, a bit unique, but, really, in Latin, they have far more mundane meanings (Australia is South Place, Oceania is Ocean Place, The Orient (East Asia) is East Place, etc). Names have meanings, usually descriptive ones, whether the people who say them know the meaning or not.
In [You must be registered and logged in to see this link.], the two main masses of land are very consistent over large areas, which is important to maintaining agriculture and population across a massive empire. Also, the less water/more land between nations facilitates a more involved RP, as, as has been discussed, not only is naval combat terrible, but messaging by boat is is also terrible. Nations separated by other nations and/or water are far less likely to even attempt communication than if they are able to neighbor. More land/less ocean facilitates many neighbors.
Y'see, how your map "fails" is that what you'll end up with is your biomes will be all spread out in isolated pockets, which is bad, as such a thing limited the growth a nation. The crops and animals you have in the marine biomes, along the western coasts and west of their mountains, won't transition well into the climates that will surround them, namely mediterranean and humid continental, as well as the reverse. This will also apply to people: You can't expect someone from the British highlands to survive well in Florida, and with only the resources they brought from Scotland and whatever they can manage to scavenge in the rather alien environment.
In [You must be registered and logged in to see this link.], the two main masses of land are very consistent over large areas, which is important to maintaining agriculture and population across a massive empire. Also, the less water/more land between nations facilitates a more involved RP, as, as has been discussed, not only is naval combat terrible, but messaging by boat is is also terrible. Nations separated by other nations and/or water are far less likely to even attempt communication than if they are able to neighbor. More land/less ocean facilitates many neighbors.
Y'see, how your map "fails" is that what you'll end up with is your biomes will be all spread out in isolated pockets, which is bad, as such a thing limited the growth a nation. The crops and animals you have in the marine biomes, along the western coasts and west of their mountains, won't transition well into the climates that will surround them, namely mediterranean and humid continental, as well as the reverse. This will also apply to people: You can't expect someone from the British highlands to survive well in Florida, and with only the resources they brought from Scotland and whatever they can manage to scavenge in the rather alien environment.
Re: PCRP v2 Planning
Y'see I think you underestimate the scale of my land.
The names I literally scrapped together on a whim, and literally only two of them actually mean anything (which are the two "American continents"). The names I have no connection to and would gladly change them all.
But it is the biomes that you and I am in disagreement on. The biomes in my map strive over vast areas of land and are not in pockets like your suggesting. In fact if you pulled up a map of the world and pulled out all the biomes, they are not nice and bunched together like they are on your continents. Europe alone has a vast array of biomes together, ranging from arid to fjord. Biomes don't go nicely together on Earth (I mean your not going to have the taiga right next to the tropics, but you can have a desert right next to a rain forest, which my map never does by the way). But I do understand where your coming from, and I think it actually comes from a miss interpenetration of the map. Not all tan areas would be like the Sahara, I would even pit Oklahoma or Spain under the Tan area. I think your continent is just to orderly for earth-like conditions. I understand empires for easier like that, but it just isn't realistic. I mean look at western Washington verses eastern! My biome mat doesn't even account for that small of difference. But back to empires, we must remember: Rome itself formed in a very diverse climate range and biome coverage, especially when it came and took over the Celts. Italy is very different from heck even Greece, let alone Egypt, or Persia. Egypt isn't close to Israel's biome, and their neighbors. I can see where your coming from, and it makes sense, considering your love of spaceships and stuff you like order of sort. Earth, however is not like that.
Also on navies: Greece was a primarily naval community; and no one walked around the Mediterranean. Bodies of water actually rarely divert population growth, and in fact usually strengthen it. The Romans came across the Egyptians long before the Celts, who literally lived in northern Italy.
However, for self criticisms sake, I don't care for the mountain range distribution, which I find really unrealistic (them all being in the centers and all). Also I don't care for the fact that we can't create the silk road either (unless it comes from the south). We'll debate this more in school tomorrow.
The names I literally scrapped together on a whim, and literally only two of them actually mean anything (which are the two "American continents"). The names I have no connection to and would gladly change them all.
But it is the biomes that you and I am in disagreement on. The biomes in my map strive over vast areas of land and are not in pockets like your suggesting. In fact if you pulled up a map of the world and pulled out all the biomes, they are not nice and bunched together like they are on your continents. Europe alone has a vast array of biomes together, ranging from arid to fjord. Biomes don't go nicely together on Earth (I mean your not going to have the taiga right next to the tropics, but you can have a desert right next to a rain forest, which my map never does by the way). But I do understand where your coming from, and I think it actually comes from a miss interpenetration of the map. Not all tan areas would be like the Sahara, I would even pit Oklahoma or Spain under the Tan area. I think your continent is just to orderly for earth-like conditions. I understand empires for easier like that, but it just isn't realistic. I mean look at western Washington verses eastern! My biome mat doesn't even account for that small of difference. But back to empires, we must remember: Rome itself formed in a very diverse climate range and biome coverage, especially when it came and took over the Celts. Italy is very different from heck even Greece, let alone Egypt, or Persia. Egypt isn't close to Israel's biome, and their neighbors. I can see where your coming from, and it makes sense, considering your love of spaceships and stuff you like order of sort. Earth, however is not like that.
Also on navies: Greece was a primarily naval community; and no one walked around the Mediterranean. Bodies of water actually rarely divert population growth, and in fact usually strengthen it. The Romans came across the Egyptians long before the Celts, who literally lived in northern Italy.
However, for self criticisms sake, I don't care for the mountain range distribution, which I find really unrealistic (them all being in the centers and all). Also I don't care for the fact that we can't create the silk road either (unless it comes from the south). We'll debate this more in school tomorrow.
The Paladin Gamer- Posts : 93
Join date : 2015-02-19
Age : 63
Location : Someplace, probably planet Earth, maybe...
Re: PCRP v2 Planning
Regarding biomes: [You must be registered and logged in to see this link.] It's not too accurate, it was a bit of a rush, and I didn't have current and wind maps to work with, but it gets the point across. Do note, I used a centered equator, accounting for a world with the same astronomical data as Earth.
As for my assessment of the biomes on your map (prior to my quick mock-up), I disregarded the sort of satellite view, looking at its features: Mountains, water, and latitudes. I must admit though, I was rather mistaken. However, what you have is worse than pocketed biomes, you've got massively connected biomes, running in bands one might only see on the geological equivalent of Daisy World. Also, the amount of equatorial land is simply astounding, most nations would be all but forced to be the sorts one'd find in Greece, Italy, and North Africa, rather than even just a bit North into Europe, like most nations probably want to be.
Further, regarding sizing, mine has the same dimensions of Earth. For reference, at the end of the album I've got several squares which are the scale with France, Texas, the whole of Europe, and The Roman Empire, respectively. As for your map, either your world is closer to Luna than Earth, or you've got a dire case of Japan-itis. To quote a concerned Futurecraftian, "it looks [..] like the terrain was made by [...] someone who has never seen maps of anything other than Japan." Which, of course, we both know is actually untrue, but it's still a valid point.
As for the biomes of the Roman Empire, as you can see, not only are the biomes not at all very stark comparatively, but they're quite compatible. The same crops can grow between them with ease, as can the same animals, and the same people. That is the stuff that breeds nations (pre-industrial, at least). We want tracts that can foster empires. But, we don't want 70% of our nations to be basically homogenous, we need diversity, which your map simply doesn't provide. And, to clarify, biome placement on both our maps has not been arbitary; there are basic rules and conditions that allows the formation of each, and the exclusion of others. It's a matter of how land is distributed along the face, and, not only does the map I supplied fulfill this better, its coastlines are more realistic - only under certain conditions (mostly small oceanic islands formed via volcanic activity, such is the kind that the generator you use supplies) do coastlines even look like that, all squiggly and amorphous; real coastlines have arcing beaches, gouging bays, proper inland seas, and least of all sweeping archipelagos that are all that remain from long-sunk land.
In regards to names: Then why'd you put 'em on in the first place, eh?
As for my assessment of the biomes on your map (prior to my quick mock-up), I disregarded the sort of satellite view, looking at its features: Mountains, water, and latitudes. I must admit though, I was rather mistaken. However, what you have is worse than pocketed biomes, you've got massively connected biomes, running in bands one might only see on the geological equivalent of Daisy World. Also, the amount of equatorial land is simply astounding, most nations would be all but forced to be the sorts one'd find in Greece, Italy, and North Africa, rather than even just a bit North into Europe, like most nations probably want to be.
Further, regarding sizing, mine has the same dimensions of Earth. For reference, at the end of the album I've got several squares which are the scale with France, Texas, the whole of Europe, and The Roman Empire, respectively. As for your map, either your world is closer to Luna than Earth, or you've got a dire case of Japan-itis. To quote a concerned Futurecraftian, "it looks [..] like the terrain was made by [...] someone who has never seen maps of anything other than Japan." Which, of course, we both know is actually untrue, but it's still a valid point.
As for the biomes of the Roman Empire, as you can see, not only are the biomes not at all very stark comparatively, but they're quite compatible. The same crops can grow between them with ease, as can the same animals, and the same people. That is the stuff that breeds nations (pre-industrial, at least). We want tracts that can foster empires. But, we don't want 70% of our nations to be basically homogenous, we need diversity, which your map simply doesn't provide. And, to clarify, biome placement on both our maps has not been arbitary; there are basic rules and conditions that allows the formation of each, and the exclusion of others. It's a matter of how land is distributed along the face, and, not only does the map I supplied fulfill this better, its coastlines are more realistic - only under certain conditions (mostly small oceanic islands formed via volcanic activity, such is the kind that the generator you use supplies) do coastlines even look like that, all squiggly and amorphous; real coastlines have arcing beaches, gouging bays, proper inland seas, and least of all sweeping archipelagos that are all that remain from long-sunk land.
In regards to names: Then why'd you put 'em on in the first place, eh?
Re: PCRP v2 Planning
Any progress on the English speaking Rome? Where are you planning on putting them on the map?
The Paladin Gamer- Posts : 93
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Re: PCRP v2 Planning
Prototype country sheet:
- BASICS:
- Long Name: The Roman Empire
Short Name: Rome
Adjective: Roman
Demonym: Roman
Date of Founding: 27 BC
Motto: Roma Invicta
Capital: Roma- National Flags, Emblems, and/or other Symbols:
- POLITICS:
- Government Style: Republican senate and monarchic ruler.
- LEADERSHIP:
- Leader Title: Emporer / Imperator / Caesar / Augustus
Current Leader: Trajan
Previous Leader: Nerva
Leader Selection Method: Democratic, meritocratic elements.
- MILITARY:
- Policy: Very hostile.
Soldiers:
Officers:
Support Personnel:- RANKS:
- FORMATIONS:
- Name:
Officer:
Composition:
Number:
- INFANTRY:
- Number:
Issued Weapons:
Common Irregular Weapons:
Uniform/Armour:
Tactics/Maneuvers:
- HEAVY INFANTRY:
- Number:
Issued Weapons:
Common Irregular Weapons:
Armour:
Tactics/Maneuvers:
- LIGHT INFANTRY:
- Number:
Issued Weapons:
Common Irregular Weapons:
Uniform:
Tactics/Maneuvers:
- RANGED INFANTRY:
- Number:
Issued Weapons:
Common Irregular Weapons:
Uniform/Armour:
Tactics/Maneuvers:
- ARTILLERY:
- Number:
Cannon Specifications:
Tactics/Maneuvers:
- NAVY:
- Name:
Type:
Name:
Type:
- NOTABLE UNITS:
- Designation:
Leader:
Type:
Designation:
Leader:
Type:
- GEOGRAPHY:
Key:
Map 1) The Empire. Red = Rome
Map 2) Provinces. Colours differentiate provinces for viewer convenience.
Major Cities: Roma, Constantinople, Athens, Carthage, Jerusalem, Syracuse, Pergamum, Babylon, Alexandria, Cyrene, London
Regions: Italia, Germania, Britannia, Africa, Lusitania, Syria
Notable Locations: Corsica, Sardinia, Sicily, Macedonia, Armenia, Egypt, Numidia, Gaul, Baetica, Hadria
- INHABITANTS:
- LEGAL CLASSES AND RIGHTS:
- Roman Citizens:
A) Right to property
Right to marriage.
Right to divorce.
Right to form contracts.
Full protection of The Law.
B) Right to vote and hold office.
Female) Cannot vote.
Cannot hold office.
Cannot serve in the military.
Certain freedoms granted if three children birthed.
Latins:
Right to property
Right to form contracts.
Citizens of Allied and Subservient States:
Based on service in the Roman military.
Otherwise, only Basic Human Rights.
Provincials:
Only Basic Human Rights.
Slaves:
Aside from the ability to file complaints against their Masters, none.
- SOCIAL CLASSES:
- Senators: Political power; High wealth; High respect. Rare.
Knights: Military service; Medium-high wealth; Moderate respect. Uncommon.
Commoners: Numerous.
Slaves: Numberous.
- RACIAL MAKEUP:
- ROMANTIC:
Olive skin; medium-tall height; dark hair; dark eyes; narrow, hooked nose.
Optimal in Mediterranean, Subtropical, and Marine environments.
Capable in Humid Continental and Steppe.
- CARTHAIC:
Fair skin; tall height; dark hair; light eyes; narrow nose.
Optimal in Humid Continental, Taiga, and Marine environments.
Capable in Mediterranean and Steppe.
- BARBARIC:
Fair skin; medium height; moderate hair; light eyes; broad, hooked nose.
Optimal in Marine, Mediterranean, and Humid Continental environments.
Capable in Taiga and Steppe.
- ECONOMY:
- Economic Standing: Thriving; Nearing Collapse
Raw Resources: (TBD)
Processed Resources: (TBD)
Commodities: (TBD)
Crops: (TBD)
Livestock: (TBD)
Prohibted Stuffs: (TBD)- CURRENCY:
[one Gold (Aureus).]
Coin-based, circular, with portraits of important figures (usually the current Emporer) engraved upon them.
- OPTIONAL:
- Time-telling:
Age of Adulthood:
Age of Consent:
Age of Marriage:
Fashion/Dressing:
Moral Values:
Common Trees:
Common Plants:
Common Fauna:
Notable Predators:
Pests:
Common Pets:
Common Working Animals:
Historical Figures:
Famous Performers:
Musical Styles:
Traditional Foods:
- NOTES:
- RE:BASICS: If multiple country names (EG, endonym and exonym) please specify them too.
RE:MILITARY: Add or remove unit types at will. For each ship in your navy, add another entry in the NAVY section. For each NOTABLE UNIT, add another entry in its section.
RE:OPTIONAL: Time-telling, such as your calendar or your time system (like seconds, minutes, hours, etc).
Last edited by FCVinyl on Sat Feb 13, 2016 10:57 pm; edited 1 time in total
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